my projects
Here’s a curated selection of my development work — ranging from web apps to creative experiments. Each project highlights a unique challenge and my approach to solving it.
lofi-equalizer
An audio-reactive lofi visualizer that automatically creates videos, featuring a circular equalizer over a stylized Fuji-sunset scene with randomized per-song color palettes.
political-live-chat-analysis
A intelligent movie recommendation system - Created movie summaries using Hugging Face models based on subtitles fetched via API.
geo-hunter
GeoHunt is an interactive exploration game developed for iOS, combining real-world exploration with AI-driven object recognition.
Broken Island
Broken Island is a 3D educational adventure developed in Unity as part of the "Game Design and Development" course at TU Graz. The game aims to raise awareness about climate change through minigames.
postcard-prism
An interactive visual analytics system enables users to explore postcards through multiple layers of visualization, including color clustering, topic clustering, and detailed inspection.
movie-finder
A intelligent movie recommendation system - Created movie summaries using Hugging Face models based on subtitles fetched via API.
mission-mars
Mission Mars is a 2D space game developed in C++ with SDL2 and OpenGL as part of the Simulation and Animation course at TU Graz.
portfolio-website
A fully responsive portfolio website built with Next.js, Tailwind CSS, and React.
tik-tok-marble
A 2D Unity game built for TikTok livestreams where viewers join races via chat commands, customize their marbles, and compete in physics-based tracks. Blends real-time audience interaction with fun, randomized gameplay.
Safari Sprint
Safari Sprint is a fast-paced online party game developed in Unreal Engine as part of the "Game Design and Development 2" course at TU Graz.